Submissions should cover one or more of the key themes within the focus of the conference - “Digital Transformation of Education and Learning - Past, Present and Future". The conference celebrates six decades of IFIP and five decades of the TC3 Working Group (WG) 3.4 for Professional, Higher and Vocational Education in ICT, and aims to look at the continuous development and future outlook of the field, and the role of IFIP in connecting professionals from academia, businesses, and policy.
The focus of OCCE 2021 provides an overarching framework through which a range of more specific conference themes can be viewed. These are proposed, with examples of specific topics that would fall within these themes, below.
OCCE 2021 provides a forum for new research results, practical experiences, developments, ideas, and national perspectives, related to the conference focus for all levels of education (preschool, primary, secondary, higher, vocational, and lifelong learning) including the professional development of educators (teachers, trainers and academic and support staff at other educational institutions) and related questions on educational management. The themes are grouped by broad categories with examples of possible sub-themes.
Digital education in schools, universities, and other educational institutions
Developing effective and creative teaching practices, past and new directions for integrating technologies; assessment, evaluation, certification of digital education; supporting educators’ empowerment, training and professional development; implementing e-inclusion in educational institutions; positively supporting sustainable development and learning; models for digital education
National policies and plans for digital competence
Analysis of national cases; comparisons of different development paths and policies in different countries; curricula development in the past and future directions
Learning with digital technologies
Innovative learning environments integrating technologies; recent phenomena in education (e.g. MOOCs, mobile applications, virtual and distance laboratories) and their future prospects; technologies supporting new forms of collaboration and practice as well as new roles for students and teachers; developing uses of technologies in informal learning situations and connecting them with formal contexts
Learning about digital technologies and computing
Exploring computational thinking; computing and computer science education; programming languages for education; digital media for learning about digital technologies and computing; data science education and data scientist certification; socio-cultural aspects of digitisation and current upheavals of practices